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Games 2 days ago Boss Rush

Started the game after someone swore it was worth the time. Felt like a bad choice right away, the whole thing runs on the same bus loop with the same sinners and the same…

Some games trap you in the same loop, same enemies, same bus route, and every encounter drags because the outcome depends on whether your skill cards line up before the enemy's turn. It's a specific kind of frustration when you have a perfect chain ready, only to get interrupted at the worst possible moment.

This boop thread is a space to unpack that feeling. Have you played a game where the combat felt less about skill and more about waiting for the right draw? Share your stories of armored clusters and ruined districts where the system just wouldn't cooperate.

Started the game after someone swore it was worth the time. Felt like a bad choice right away, the whole thing runs on the same bus loop with the same sinners and the same fights. I kept asking myself why every encounter dragged out so long when the only thing that matters is whether your skill cards actually line up before the enemies get another turn.

One fight against a cluster of armored things in a ruined district showed me the problem. I had a full chain ready but got interrupted on the last card, so the sinners just stood there and took the hit. Death felt cheap because there was no counterplay left once the sequence was broken.

Limbus Company keeps pulling the same resource bottleneck over and over, so you’re stuck either restarting or spending to fix it. Hard to call that a real test of skill when the match is already decided by how much you’re willing to grind or pay.

this is the page I sent over
https://dfaceme.com/game/limbus-company

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